PLAY
PLAY
digital art works (1 of 3)
Generative, animated, interactive, and still designs. All created by programming in Processing. Explores geometry, color, and movement (2022).
Negative Space
Video game (2023)
A first-person 3D walking simulator that takes you through an abstract colorless environment while you search for something that you lost. Complete ten different puzzle-oriented levels.
Context // CDM 175 (Game Development) Final Project
Role // Sole Game Designer & Developer
Duration // 2 weeks
Tools // Unity Game Engine
Team // Morgan Creek
digital art works (2 of 3)
Blossom’s
Flower Shop
Video game (2023)
2D pixel game that offers a split between visual novel and “cooking-arcade” gameplay. Spend one day player assisting the flower shop’s owner, Blossom, with running their bouquet shop. Meet, talk to, and connect with different customers before completing their bouquet orders.
Context // DES 111 (Coding for Designers) Final Project
Role // Lead Programmer, Lead Game Designer
Duration // 2 weeks
Tools // Processing, Procreate, Figma
Team // Morgan Creek, Clarissa Gutierrez
digital art works (3 of 3)
Mental Health Conference Graphics (2021)
Banner and digital program made for UCD Mental Health Initiative’s Mental Health Conference. Made with Procreate, Adobe Illustrator, and Adobe InDesign.
Looking for more play?
You can find my full game portfolio here.