PLAY

PLAY

digital art works (1 of 3)

Generative, animated, interactive, and still designs. All created by programming in Processing. Explores geometry, color, and movement (2022).

Negative Space

Video game (2023)

A first-person 3D walking simulator that takes you through an abstract colorless environment while you search for something that you lost. Complete ten different puzzle-oriented levels.

Context // CDM 175 (Game Development) Final Project

Role // Sole Game Designer & Developer

Duration // 2 weeks

Tools // Unity Game Engine

Team // Morgan Creek

digital art works (2 of 3)

Blossom’s
Flower Shop

Video game (2023)

2D pixel game that offers a split between visual novel and “cooking-arcade” gameplay. Spend one day player assisting the flower shop’s owner, Blossom, with running their bouquet shop. Meet, talk to, and connect with different customers before completing their bouquet orders.

Context // DES 111 (Coding for Designers) Final Project

Role // Lead Programmer, Lead Game Designer

Duration // 2 weeks

Tools // Processing, Procreate, Figma

Team // Morgan Creek, Clarissa Gutierrez

digital art works (3 of 3)

Mental Health Conference Graphics (2021)

Banner and digital program made for UCD Mental Health Initiative’s Mental Health Conference. Made with Procreate, Adobe Illustrator, and Adobe InDesign.

Looking for more play?

You can find my full game portfolio here.